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0 |
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Do [damage: 50] to target enemy unit. One friendly [subtype: shrine knight] unit gets MAX HP+20, and is fully healed. |
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0 |
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All friendly [subtype: shrine knight] units get MAX HP+10 and are healed 10 HP. |
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0 |
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Revive one friendly [subtype: shrine knight] unit and give it MAX HP+10 and HP+10. |
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1 |
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All friendly [subtype: shrine knight] units are healed 15 HP and get AGI+1 and AT+10 for this turn. |
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