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0 |
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Target friendly unit gets MAX HP=0. Target enemy unit gets MAX HP=0. |
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0 |
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This unit gets AT+[50% of MAX HP] for this turn. |
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0 |
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Heal one friendly [subtype: priest] HP+20. And then, do [damage: 50% of that unit's MAX HP] to one random enemy unit in range. |
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1 |
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Do [damage: AT X2] to one random enemy unit in range of AT=0 or RNG=0. |
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