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0 |
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One friendly unit is revived or fully healed and gets MAX HP+30 and HP+30. |
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0 |
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One friendly unit gets HP-10 and also AT+10 for this turn, except this unit. This unit is healed HP+[that unit's LV X5]. |
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2 |
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One random enemy unit in range gets MAX HP=0. Set this unit's MAX HP=[that unit's original MAX HP]. |
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