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| Set a random disengaged enemy unit to HP=0. All units are Poisoned until the end of next turn. Poisoned units cannot regain HP by resting. |
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| [conditional use/MAX HP 100 or higher] Set all Poisoned enemies in range to HP=0. All enemies are Poisoned for 3 turns. This unit cannot Refresh this turn. |
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| Send one [card:Knight of the Second Death] from your File to the Cemetery. And then, this unit gets MAX HP+20 and is fully healed. |
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