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0 |
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Send one friendly unit to the Cemetery. After that, send one disengaged enemy unit of your choice to the Cemetery. |
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1 |
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[conditional use/Lawtia LV 4 or higher] One friendly unit gets HP=0. And then, one enemy unit of HP 60 or lower gets HP=0. |
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0 |
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This unit gets AGI=[the AGI of the [subtype: Mercenary Nation] unit] directly in front of this unit and then, this unit gets AT+10 for this turn. |
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1 |
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Do [damage: 50%AT] and Poison target enemy unit in range for 3 turns. Poisoned units cannot regain HP by resting. |
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1 |
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Set one random Poisoned enemy unit to HP=0. |
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