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| 0 |
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| One Poisoned enemy unit gets HP=0. All enemy units are Poisoned until the end of next turn. Poisoned units cannot regain HP by Resting. |
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| 0 |
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| This unit gets AT [+10 X number of [subtype: Abyssal Forces] units in the Cemetery] for this turn. |
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| 0 |
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| [conditional use/5 or more [subtype: Augmeted] units in the Cemetery] This unit is healed 20 HP and gets AT+10. Send one random [Subtype: Augmented] unit from the Cemetery out of game. |
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| 3 |
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| [conditional use/5 or less cards in your file] Do [damage: AT] to a random enemy row in range and send a random enemy unit of HP 0 or lower to the Cemetery. |
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