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0 |
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Engage one enemy unit until the end of next turn. You get SP+1. |
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Mermaid Water Enchantment |
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0 |
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Target unit of AGI2 or higher gets AGI-5 for this turn. |
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1 |
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Revive all Closed friendly units of LV3 or lower and give them MAX HP+10. If they are not [subtype: Mermaid], engage them. This unit gets HP=0. |
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0 |
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Heal all friendly [subtype: Mermaids] HP+10 except this unit. And then, do [damage: that unit's AT] to a random enemy unit in range of AGI 0 or lower. |
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